Tuesday, May 24, 2016

Time for Introductions

     Time for Introductions. I gotta say, when music artists name their song after the first line in that song, seriously, it drives me crazy. I'm like, "You guys had literally no more imagination than that? It was a good song; it just had a sucky title. You are doing yourself a disservice!"
     Anyway, with that random thought, let's kick this off with an overly cliched statement about starting a project or event.
     Ok, so there are three major Introductions, all of which can be sub-divided. We are going to hit only the major styles of authoring introductions, though:

  1. Action
  2. Setting
  3. Author's Introduction
     So we'll cover each of these types, and let me know if you find some beyond what I write down. 
  • Action. This is where you, as the author, treat your reader to an introduction similar to a modern-day movie, where we are bombarded with action from the moment it starts. You give the reader a car that explodes, or a drug deal gone wrong, or whatever you want to. These kinds of introductions tend to instantly grab the readers attention. However, if too cliche or cheesy, your reader will become what I call "self-aware." (I shouldn't follow this rabbit-trail, but I must) 
     The best-case reader is a reader that is thoroughly engrossed in your story. In fact, he/she is SO engrossed, he/she is not even aware of a world beyond this book. You have convinced them, from the time they picked up the book and turned the first page, to the time that they closed the book with a sigh, that these characters are real. You have taken them deeper into themselves and the world, and they come away with a sense of empowerment, a deeper knowledge about themselves, and a slightly different way of looking at Earth and their relationships.
     Now, "self-aware," is a scary thing for your reader. This means mostly that your reader is thinking. NOT a good thing! Remember the last time you looked at a textbook, and the LAST THING you were thinking about is the stuff you were reading? You were like, "Man, I need to call X about YZ," or, "I wonder who just texted me?" or, "What's for dinner?" NOT GOOD, obviously. The LAST thing you want them to do is think. You want them so enamored ( I was going to say "distracted," but that insinuates things that we don't promote) with your book that if their cell phone is ringing they will never hear it. They are hypnotized by your skill; they can't help but turn the page. Of course, your book will be so higher-class above that textbook, there isn't even a comparison. But, making sure your reader is not self-aware is one of your goals while writing of your book.
     Back to the Intros:
  • Setting. This is a common introduction for books, while the previous introduction is used a TON in movies. Easing gently into the scene, you show the reader the beautiful rolling hills, the giggling creek, the dark forest, and finally, your MC. This introduction is the exact opposite of your Action introduction, because in the Action category, the reader is thrown into confusion and chaos and is filled in on the background story later. In the Setting Introduction, your reader is softly put down on the grass while being filled in on all the background he or she needs to know in the story to move forward; in other words, there's no need to be "filled in" on the story later because they already know enough! 
  • Author's Introduction. Think The Tale of Desperaux, the book. If you didn't read the book, then close this webpage,and every other webpage and go read the book, because the movie didn't go as deep, and you will understand this section better.  An Author's Introduction is you, the author, starting off the book, introducing yourself and oftentimes introducing your characters. I don't prefer this method; however, I have seen it well done, and it brings out the story if it is done well. Also, it doesn't have to be you, the author; it can be a person in your book that is telling a story. Doesn't that just bring to your mind an image of an old man, sitting on a barrel, smoking a pipe, and at his feet sits a young boy, waiting to hear tales of battles, of dragons, and of princesses? Then when he's almost done, the old man will lean back, his pipe all but forgotten, and conclude his story with a gleam in his eye, as if he inspired himself as well as his little listener. Can't you just see it? That would be an example of that style well done. (P.S., please don't interrupt your story to show what the old man or whoever is telling your story is saying, unless you feel that it runs well with the story. It's up to you. I would reccomend, if you do pursue that route, that you keep it light. You can always add more if you need it!  :) )
There, I've shown you a couple of ways to start off your book. Let me know about whatever inspired you; I'd love to hear it, and will try to write more toward that end.
As always, Happy Epic Writing! 

Tuesday, May 17, 2016

Plot Lines



     In the writing of this post, I was going to introduce you to the three main plot lines: Tragedy, Overcoming, and Uprising. These can be represented by three lines: an upwards-pointing arrow (Rags-to-Riches, or Overcoming), a slightly upwards arrow (Journey, and Overcoming), a slightly downwards-pointing arrow (I want to curse when I come across this, but also known as an obtaining-wisdom story), and a downwards-pointing arrow followed by a flat-line (tragedy).

     These (minus the Obtaining Wisdom plot line) were my first choice of writing story-lines, and I’ll get around to explaining them soon. However, when Googling story-lines, I found that they actually were NOT the only story-lines. I do consider those mentioned before the basics, but there are quite a few of sub-genres, as you can see:

  1. Overcoming:

  • A Threat: Your MC goes out and defeats an evil or other problem that encroaches upon his/her security, thereby restoring peace upon the land, and to your MC’s soul. I gotta say, this is the most used out of all the story-lines. 
  • Example: Think of the standard hero-knight-destroys-dragon-and-rescues-princess-and-they-live-happily-ever-after story, ‘cept I prefer a little more detail, such as hero-knight-gets-beat-by-the-dragon-the-first-time-but-then-gets-upgraded-and-slays-the-mess-out-of-the-dragon-but-the-dragon-had-a-backup-plan-to-destroy-the-princess-and-the-knight-has-to-slay-the-mess-out-of-the-backup-plan-to-rescue-the-princess-then-rescues-the-princess-and-they-live-happily-ever-after-until-they-find-out-that-the-dragon-had-vengeful-kids…
  • Circumstances: This tends to be an inspiring story-line about how a person beat their surroundings to become rich, emotionally balanced, and usually wins a TL in the process. 
  • Example: The INSPIRATION section in your bookstore. Or, a street rapper becomes by strange chance an apprentice to a businessman, and is trained to become a sleek, well-mannered business owner, marrying the business owner’s beautiful daughter in the process.(This story-line is characterized by an upwards arrow)
  • A Journey: This is where your MC (usually with friends or picking up friends along the way) journeys forward, seeking an object or something specific, and he/she has to overcome all the challenges therein. 
  • Example: Your MC has to find a flower to keep his/her TL alive.
  • A Journey with no Profit: Personally, I was kind of skeptical when I read this, but there is one of these storylines lying around. This is where your character takes a journey, but then COMES BACK WITH NOTHING! What?! Yeah, it’s real. I can't believe it either. Your MC comes back with greater experience, higher wisdom, and more balanced emotions, but nothing else. Please don’t write like this… I’ll read the last page, shout, “WHAT?!” throw the book on the floor, then start to blast you on my blog. Smiley face. :) 
  • Example: uuhhh… Your MC goes out and kills a dragon, but loses the princess in the process. That would suck, but you know… now he knows how to kill the dragon and save the princess. I mean, hopefully...
  • Themselves: This is where something is usually at stake, and your MC has to change his/her ways and become a better person. Sometimes a TL is involved, but that’s up to you! Example: Your MC is given 30 days to get off his crack addiction, or he will be forced to go into a rehab center by his uncle, losing his girlfriend in the process.
  1. Comedy: This is often when there is a goal in the story (or not), and the confusion surrounding this adventure end up making you laugh until your face hurts. (this is generally characterized by static in the general shape of a horizontal line)
  2. Tragedy: While not really in use anymore, it seems tragedy was slightly favored by Shakespeare to me. This is where your story-line follows the structure of a good country song: your MC loses EVERYTHING (or thinks he/she does) and usually ends up killing himself/herself. Yeah, please don’t write this either. I’ll read the last page, tears streaming down my face, and quietly ask myself, “Why?” then I’ll just curl up in my chair, and - in-between sobs – plot a way to defame everything you ever write after that book. So yeah, don’t write tragedy. (characterized by a downwards-pointing arrow)
  • Example: Think Hamlet. I’m not writing an example for that trash.

If you need any more explaining, or if you want me to write about something specific, let me know. I know this is a lot of info, but I hope it helped you!
Happy Epic Writing!  :)

Wednesday, May 11, 2016

The Sage

Okay, so again I’m sorry I wasn’t able to finish my last post about the TL. I hope you learned a few things, though. We can come back to it soon, I may just publish an update to the original post, so be on the lookout.


So last night I was going to go over the Sage. He/She is the person that our MC comes back to every so often and, in one way or another, charges out upgraded, whether physically or mentally.
Sage characters have a small list of qualities you want to hold onto loosely:


  1. They tend to be older than our MC (unless you’ve got some freaky reverse-world-thing going on.)
  2. They usually are not in the battle, as their battle days are over. (this is a rule that you really want to hang loosely on)
  3. They are a wellspring of _____. (This is the most important; you need this one.)


Sage characters are becoming less and less the norm in books; instead we are in a trend of many different, smaller sages.  However, I would recommend that you keep a dominant Sage character.
Sages tend to influence our MC with wisdom, offering advice when asked, eager to see our MC rise into the role he/she was destined to fulfill. However, the good ones tend to be quiet, wanting to allow your MC to experience life. They also push your MC to stretch the limits of what your MC can do.
The Sage is a fountain of… something. Usually wisdom; however, you can branch out to whatever you want. Me and my author friend’s Sage character is more of a… well, I can’t necessarily give that away. Either way, you will want to make it
The Sage character is very delicate: you really can’t mess with this one. If you make the Sage character cheesy or especially cliche, it will affect your entire scene, if not the entire book.
Your Sage character can adapt to two main moods:
  • He/She is housed in one particular spot, where the MC can access him/her at all times.
  • He/She is in the battle/interlaced in the plot line, and takes your MC under his/her wing, since they see that your MC needs help.
Your Sage character is also usually highlighted by two different moods:
  • Old, discerning,
  • Battle-worn, seen-it-all, tough-loving
More and more movies tend toward the latter model; however, most fans have a special place of respect reserved for an older, wiser mentor. I would recommend both. Perhaps a sort of feud between them, with the MC having to discern between each mentor? I don't know whats best for your book...
Oh, and by the way, I'm sorry for accusing you of not reading my blog. That was mean. Maybe I'm doing so well, you really don't have a question. If you do, however, or if you want to see something on blog not yet covered, then ask!

Tuesday, May 10, 2016

Character Tips Part 2 - True Love

Dear Reader,
Before you read this, I must apologize:
I could not finish this post because my personal life got in the way, big time. You are really special to me, which is why I wrote as much as I did.  I will try to make it up to you. You are really important, and I am very sorry I wasn't able to finish this post. Please forgive me, and watch out for any extra posts I make this week to make up for this one. :(


Okay, so I mentioned our MC's true love last post. This character is a BIG key in three main things:
  • Motivation
  • Joy
  • The Journey
In motivation, you'll often see the MC pushing towards a goal concerning the True Love. This can branch out in two ways:
  1. Crucial Need (i. e., The MC journeying to reach a rare flower that will cure his True Love of a terminal illness).
  2. Memory (i. e., The MC journeying to get a rare flower that will cure someone else's daughter of a terminal illness because he remembers his wife's illness). This is often associated with the MC losing his True Love in death. It can also be used with temporary loss, such as the TL being captured.
  3. i
In joy, you will find that whatever your MC is around this character, he/she will be walking on rainbows, experiencing new feelings and sensations like never before, living each moment to be with that TL. While this is slightly exaggerated, you will see this in comedic movies, "young love" stories, and the like. This is also combined with motivation to show the struggle to win the heart of the TL. (i. e., a little boy falls hopelessly in love with the girl he sees every recess. He can't live without her, and needs to show his love to her and make her fall into his arms, so he proceeds to draw 6-year-old drawings of her with the the words, "I luv yu" on the back)

Lastly, the Journey model is what most people find satisfactory and fulfilling. In it, you have two options:
  1. Your MC struggles through the plot line (which we will cover soon) with a person he/she dislikes and/or is forced to work with, eventually growing to love the other character.
  2. This is a person that the MC is already attracted to, and grows more in that love along the Journey. 
Generally, people are most satisfied with the Motivation and Journey relationships. However, I would recommend a relationship that combines two or more. Remember, each relationship is different, but most follow a general pattern.

Tuesday, May 3, 2016

Character Tips

"When creating a character, you want to take traits of people from your life around you," emphasizes Rachel Coker, author of Chasing Jupiter and Interrupted.
I think this is wise.
As another author remonstrated, "How can you write what you don't know about?" That doesn't mean you can't write science fiction, or can't write a country western novel while you're living in the urban community. However - with certain themes and elements - you want to stick with writing what you know.
I would recommend this with characters. Here's how I worked this out with my author friend:

  1. We ALWAYS began with the TEAM. In my project with my author friend, we have about eight characters, including the true love, which we will cover later. A lot of good books and best-selling series have a MC, and the MC has a group around him or her who the MC can rely on, whether physically or emotionally.
  2. We started with ONE trait we wanted in each character. We wanted every team member to fulfill a specific part for a group of bad-*** characters, working in sync to accomplish a specific mission. Example: Jose is the fastest character, while Burly is strong. Emotionally speaking, however, Jose is serious, whereas Burly has a great sense of humor, always cracking jokes, making the relationship between them complicated. You can see it happening already, can't you?
  3. Exaggerate that one trait, ESPECIALLY if it is emotional. Starting with the main trait you picked, exaggerate it. If this character's main is prone to anger, then exaggerate it to become the character's most noticeable trait. This makes sense to the readers, because as humans we tend to categorize people by traits we see in them, so when you exaggerate characters, you are showing what already happens naturally for the reader, making it easier to read. 
  4. Go on to define that character. You can be as specific - or not - as you want. The example below shows what we did.  

You can see I blocked a lot of our info - you gotta come up with this stuff yourself! 
So you can see what we categorized. Some things, such as general moods (humorous, etc.) and the like, are contained in the "Additional Notes" section

      5. Relationships between each character should always be considered. Technically, there should be tension and varying degrees of bonding with each character, with each other and with the MC. Remember, Jose and Burly aren't really that excited about each other, what with their mood set, but since Jose is so quiet, he is generally not going to start a fight. Neither would Burly, since he is so laughable (is that even a word?)
    
     6.  Now, normally I don't do more than 5 rules, as you know, but with this progress, there's no choice. #6 is Stay true to that character. You shouldn't have much trouble following this rule, but keep it in the back of your mind as you write.  Is this what the character would do in this situation? 

     7. Infuse yourself and those you know into your character. Always think, Is this what I (or that person I know) would do in this situation? This is SO important, and it leads into the next rule:

     8.  As a general rule, your character needs to be heroic. Yes, you might be scared in that situation, but remember, your character is a role model, unless you have written him or her otherwise. He or she needs to demonstrate heroic qualities. If you have written that character otherwise, however, such as a fearful character, then feel free to discard this rule.

     9. Do NOT kill the main character, unless it is a tragic story, such as Shakespeare's Hamlet and Romeo and Juliet. However, those stories are not very common nowadays, and I would recommend you staying within normal plot lines, which we will cover later.

    10. True Love. Now, each will novel will look different, but a great number of novels contain true loves. These are generally categorized in two ways:
  • They journey through the novel together, or
  • The True Love is a goal that our MC must journey toward or save.
The first type is typically used with female MCs, with the second type used primarily with male MCs. However, both have been used for both categories. My author friend and I plan to use both, for our series.
I gotta go right now, or else we could go deeper! If you have any questions, then ask them! If you didn't it would prove you didn't really read...  XD